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Next we need to create a table to store all of the TycoonDoors in for easy access later on. Local Character = :wait() - Waits for the character to load First lets create a couple of our variables and put them in the LocalScript we just created: local Players = game:GetService("Players") - Gets player service Now then, lets get onto coding this thing. You need to insert an Attachment into each door like so: You will also need to set up your tycoon doors for the beams to go to. Also running it purely on the client it will make it so only you will be able to see the arrows and not everyone else assuming you have filtering enabled on. The reason why we are running this on the client is because there is no need to get the server involved and waste the servers resources on a visual thing for the player. We will first need to create a LocalScript and put it anywhere on the client, I would put it in StarterPlayerScripts. As you said you wanted a tutorial I will make you one quickly: An easy solution to this would be to use beams. /videos/searchqroblox+arrow+pointing+down&qpvtroblox+arrow+pointing+down&FORMVDREĝiscover millions of assets made by the Roblox community to accelerate any creation task.






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